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Star ocean 4 max magical clay
Star ocean 4 max magical clay





star ocean 4 max magical clay

The CP represent the amount of " Capacity Points" that your characters have and they delimit the amount of skills you can set in the configuration menu.

star ocean 4 max magical clay

Level 255 - 88,839,099 Characters Skills and CP Growth With 100% of Battle Trophies acquired you get an additional +3 CP, so the real cap is 22. These are added to the default 10 CP at level 1, which means that you get a total of 19 CP at level 50. You get +1 CP every 5 level ups between level 10 and level 50 included. Note that the level cap is 200 for the characters with 50% or less of their Battle Trophies for those who have earned more than 50% of their Battle Trophies the level cap is 255. It's a list to support the following section, where you can read the characters' Skills learned at specific levels. Here is a simple reference list of the EXP you need to get in order to reach a specific level. Rank 20 - Rush Gauge increases during Rush Mode

star ocean 4 max magical clay

Rank 1 - Increased critical hit chance during Rush Mode Rank 20 - "No Guard" status while Blindside charging) Rank 17 - Freeze nearby enemies when Blindsiding Rank 13 - Blindside charging enabled while attacking Rank 9 - Double Blindsides enabled (avoids counters) Rank 5 - Chain Combo entry during Blindsides Rank 1 - Increased damage to Blindsided enemies Stats growth after each level: ATK +5, INT +5, HIT +4. Max level for BEAT S and BEAT B is level 20 BEAT N doesn't level up, since it automatically receives the bonus Stats from your BEAT S and BEAT B (so the higher these two are, the better the Stats of BEAT N). In particular, you get +1 "BEAT EXP" on the current BEAT set after each battle won this applies to all the characters that are on the battlefield at the end of the fight. So it's not just a defensive BEAT, because in the long run it's BEAT B that deals much more damage.īEAT N is the worst of the three: you can have some doubts deciding whether a bonus on Blindsides is better than a bonus on Rush Mode, but there's no discussion that can back up a BEAT with no bonuses at all such as BEAT N.īEATs can rank-up by means of a hidden "experience points" value. On the contrary, BEAT B offers great bonuses in Rush Mode, which become more and more important (especially the increased Critical Hit rate during Rush Mode) as you progress through the game, without also mentioning the excellent HP +20% bonus at BEAT B level 20. It's only partially true that BEAT S helps boost the offense because it increases the ATK by some points at the beginning of the game, but other than this small initial advantage it's not any better than BEAT B. The game explains that BEAT S is more offensive, while BEAT B is more defensive, but this is not correct. BEAT N (Neutral): gives the ATK, INT, HIT bonuses of BEAT S and the HP, DEF, GRD bonuses of BEAT B at once, but it doesn't improve anything other than these Stats. BEAT B (Burst): gives HP, DEF, GRD bonuses and improves the performance with Rush Mode. BEAT S (Strike): gives ATK, INT, HIT bonuses and improves the performance with Blindsides. The BEAT is the " Battle Enhancement Attribute Type", and this definition says just what it is: the BEAT determines the additional bonuses that a character has. The characters grow on two parallel binaries: the "classic" level up and the BEAT level up.







Star ocean 4 max magical clay